Welcome, Guest. Please login or register.

Login with username, password and session length
Forums Search:  


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - vt.flatlander

Pages: 1 [2] 3 4 ... 6
16
Map Making Support / Re: Map viewed on PC vs iMac looks different.
« on: April 14, 2016, 06:53:00 PM »
If there was a TYP file tool for Mac I would just tweak the map for Mac viewing only.
I intend to change the background to something other than cream. What is the MP_TYPE Hex code for Background ?

17
Map Making Support / Re: Map viewed on PC vs iMac looks different.
« on: April 14, 2016, 04:38:45 PM »
I mentioned draw order as something I had in mind that I wanted to get a handle on unrelated to the issue we are discussing.
I had another look at the map at home. The .typ is installed with the map. The colors are not as bad as I was stating earlier but there is a quality to the color that I do not like as compared to my Windows laptop.  I don't care for the cream color to the base of the map and all the other colors chosen in my .typ file seem much more vivid and intense.

18
Map Making Support / Re: Map viewed on PC vs iMac looks different.
« on: April 14, 2016, 10:18:18 AM »
Boyd
I used MapConverter on the PC and installed the new converted map file on a small SD card. Then plugged the card into the USB port on the iMac. Clicked on the file in the drive then Mapmanager installed the selected map.
I dont know if the .typ file is included but all the changes I made to the map are visible.

I have also figured out that I can add or subtract the labels in the advanced set up of the Oregon600. I really like this GPSr and even more now that I have my own map. ;D

Now I would like to better understand draw order and how to implement changes to get predictable results.

I could be mistaken but after looking at the .typ file for the Lake polygon there is a preview of both the day(#6064F8) and night colors(#480090). The night color looks exactly like the color that I see on my iMac  ??

19
Map Making Support / Re: Map viewed on PC vs iMac looks different.
« on: April 14, 2016, 08:54:55 AM »
Actually what has keyed me in on the difference IS the .typ definitions.
For example : Lakes using hex code #6064F8 Blue looks blue to me on both the  PC and the Oregon 600 but the same lakes on the iMac looks more purple.

Also I suspect I am as fussy as you are. Just not as experienced at this map making stuff.
My wife tells me that my map will never be finished because I have a habit of fixing things that are not broken.

Which leads me to my next issue.

Any idea why POI icons and labels appear fine in BaseCamp but just the icon with no label on the Oregon 600 ?
Answered my own question. This is the first map that I have used that shows icons as  POI's and didnt know you had to tap on the icon to get the name.... Not my preference.

20
Map Making Support / Re: Map viewed on PC vs iMac looks different.
« on: April 14, 2016, 06:28:43 AM »
I will take a screenshot and do as you suggested.

21
Map Making Support / Map viewed on PC vs iMac looks different.
« on: April 13, 2016, 06:33:25 PM »
Does anyone have any idea why the same map looks vastly different on a iMac vs a PC.
I set up a .typ file on the Windows machine. The color tones in Basecamp and on my Oregon 600 look very similar. I like it.
 The same map viewed in BaseCamp on my iMac looks like a carnival.Color tones are different and much more saturated.
I calibrated the display. Typical photos in iPhoto look natural.  ??

22
Map Making Support / Re: How to delete lines created by cGPSmapper?
« on: April 10, 2016, 09:08:58 AM »
I have it worked out.

I went back to QGIS. Added all the single-part tiles. Then executed the same multi-part to single-part process for each tile. Fortunately there were only six tiles so it was not too bad. I discovered when doing this the original single-part file had many more features then the now newly created single-part file. Ran all the .bat files and compiled again. My map now looks correct.

23
Map Making Support / Re: How to delete lines created by cGPSmapper?
« on: April 10, 2016, 04:53:38 AM »
I assume since this has occurred from single-part data that I am stuck with it or do you think there is a way to edit the data in QGIS after converting from multi-part to single-part to keep this from happening? I'm now wondering if using QGIS on my Mac has anything to do with this.?

Also. What I don't understand here is if I somehow have multi-part data then why are these unexpected lines only occurring where the map is split into the tiles and nowhere else ?

24
Map Making Support / Re: How to delete lines created by cGPSmapper?
« on: April 09, 2016, 03:10:09 PM »
Included is a screenshot of what I am seeing.
Underneath the "Map is Created with Cgpsmapper" watermark is the line which continues to the right(east). To the left (west) the line continues but is fragmented.This is not map data.
 My map of  Vermont consisted of only six tiles. The delineation between the tiles is where these lines are located.
What is confusing about this is if the line is close to or intersects with something like a County Border this line is labeled as if it was the county border with the same features assigned by my .typ file.
The screenshot is pre-.typ file but right at the letter "p" in map is a real county border.

25
Map Making Support / How to delete lines created by cGPSmapper?
« on: April 09, 2016, 08:02:56 AM »
It appears after compilation that additional line data (looks like tile grid) is generated by cGPSmapper and causing visual conflict with actual line data.
It is all straight lines running through the map. Some of it is fragmented, some of it is continuous.
Most if it has labels like "This map has been made with cGPSmapper" or a contour elevation number label or a county border label. It is totally out of place but I have no idea how to edit this.
Can someone offer some ideas?

26
Map Making Support / Re: "Buildings" polygon layer
« on: April 08, 2016, 10:01:44 AM »
Boyd
It took me a minute but realized I was using the wrong MP_TYPE code in my .typ file.
I now see the buildings but oddly enough all the polygon building shapes are really strange. Nothing square or rectangular as you would expect a building to look like. Lots of odd angles.

27
Map Making Support / Re: "Buildings" polygon layer
« on: April 08, 2016, 07:48:31 AM »
Ok
I can see that my "Buildings" polygons are on my map. I had to zoom to the highest level to see that they are there.
I need some guidance how how to set draw order.

28
Map Making Support / Re: "Buildings" polygon layer
« on: April 07, 2016, 02:53:45 PM »
Thanks popej

I will look into this as I have an included .tpy file but was unaware of setting the draw order for each polygon type.

29
Map Making Support / Re: "Buildings" polygon layer
« on: April 07, 2016, 12:28:48 PM »
Boyd
I'm using a data set that I believe is from an OSM source even though I pulled it off VCGI.
Vermont Center for Geographic Info.
The state population is approx. 600,000 people so it is extremely rural throughout most of the state. The data set I am using is not nearly complete but I thought it would be interesting to see what it looks like in my Vermont Topo map.
So far no success in getting the polygons to show up on my map. The data looks fine when viewing the map in QGIS. It is somehow getting lost during the compilation ?
I'll keep trying .

Also
Both of those map images you provided look amazing !

30
Map Making Support / Re: "Buildings" polygon layer
« on: April 07, 2016, 09:28:51 AM »
Boyd
What I don't understand is if the hex code I use is irrelevant then why don't any of the polygons that I assigned 0x16 to show up on my map ?
I removed the "name" column from the attributes of this data before running the batch files in order to keep labels from showing up in the GPSr.

Pages: 1 [2] 3 4 ... 6
anything